In the twilight years of a dwindling age, a fiery star leaves its appointed orbit and careens across the sky like a hanging sword, portending disaster and stirring unrest. This hated hurtling stone, this so-called unlucky omen, is your birth star.
Be born an oblivious animal vagrant, unaccounted for even in the annals of the omnipotent Creator. Struggle for your next meal beneath the heeled boots of marching legions, bask in the fractured light of a cracking moon, and venture into places even darkness would not dare enter.
Adopt innumerable forms in pursuit of whatever you were meant to be, and decide for yourself whether you bear a draconic curse or herald an angelic light.
Meanwhile, civilization receives the insult it has been quietly requesting.
Objects acquire inner lives and immediately misuse them.
Behind every god waits another god who denies having authorized him.
And nothing of importance occurs ninety-nine times, proving importance was never the point.
=-=-=-=-=-= FEATURES -=-=-=-=-=-=-=-
Assume innumerable forms. Assemble yourself from heads, bodies, wings, tails, organs and other questionable improvements as your abilities—and perhaps your identity—change with your anatomy.
Keep an improbable menagerie. Recruit lifeforms from strange biological orders, then feed them, tend their wounds, mind their stamina, watch their moods and cultivate bonds with beings who are companions rather than equipment.
Entrust your life to imperfect minds. Your allies think for themselves in battle. Intelligence and personality shape how they choose skills and targets; experienced minds recognize danger and uncover weaknesses, while dimmer ones remain capable of very plausible mistakes.
Interfere when necessary. Autonomous allies need not remain entirely autonomous. Read intentions, issue directives, survey the field, exploit what has been learned, intercede, override decisions and gradually acquire more impolite forms of control.
Live in a world that keeps time without consulting you. Days pass, moons change, weather turns peculiar, whole populations observe their appointed hours, hunger returns, and an afternoon may disappear because you decided to fish.
Meet monsters before they become battles. They stalk, patrol, flee, drift, ambush and defend territory according to their own dispositions.
Cross a world too large to remain flat. Begin among reeds and nests, cross cities and empires, take to the skies, and eventually enter the outer heavens, where geography gives way to cosmology.
Sleep somewhere else. Dreams possess landscapes, denizens and consequences of their own, and waking is not always sufficient proof that you have returned.
Consult forces that may be better left uninterpreted. Fortunes, omens and auguries can survive beyond the moment of consultation and return later in considerably less convenient forms.
Die with proper documentation. The ledger remembers where, when and under what conditions you expired, because even mortality is apparently subject to recordkeeping.
The side roads have developed side roads. Join the theater, drag-race battle-scarred biker gangs, fish for abyssal oddities in the deep ocean, collect peculiar fauna, consult the necromancer, solve puzzles both obvious and impossible, escape pursuers and chase the pursued, and lose whole afternoons to systems that appear to have mistaken themselves for separate games.
Meet a cast of thousands in a kaleidoscopic excess, spanning microscopic and macrocosmic orders through an infinite corridor of over-proliferated lore.
AMINA-MAL-GUM is slated for Q3 2027 release. Please follow for future updates.